3f1de1fc4a
On Windows with a non-UTF-8 system locale (e.g. CP936/GBK on zh-CN),
Python defaults stdout/stderr to the active codepage. tools/skills_sync.py
prints glyphs such as checkmark (U+2713) and up-arrow (U+2191) that GBK
cannot encode, raising UnicodeEncodeError mid-run.
The installer (scripts/install.ps1) captures this script's stdout and the
Rust bootstrap parses it as UTF-8 expecting a JSON result frame. A GBK
byte stream (or the traceback it triggers) surfaces as:
WARN stdout read error: stream did not contain valid UTF-8
stage=config-templates state=Failed
error=install.ps1 -Stage config-templates produced no JSON result frame
(exit=Some(0))
i.e. the stage fails even though the script exits 0. install.ps1 already
sets [Console]::OutputEncoding = UTF8, but that does not propagate to the
python.exe child (Python reads PYTHONIOENCODING / locale, not the console
encoding).
Fix in two places for defense in depth:
- tools/skills_sync.py: reconfigure sys.stdout/stderr to UTF-8 at import so
output is valid UTF-8 regardless of caller or active codepage.
- scripts/install.ps1: set PYTHONIOENCODING=utf-8 and PYTHONUTF8=1 (scoped
to the call, restored afterwards) around the skills_sync.py invocation.