Files
hermes-agent/apps
Brooklyn Nicholson 7548910ece perf(desktop): cache memory-graph paint + billboard node sizing
- Sprite-atlas the orbs: render each (ink, sheen, darken) appearance once,
  blit it per node, instead of allocating a radial gradient every frame.
- Split paint into a cached static layer + a live core scramble; the heavy
  scene only re-renders on real change, so an idle map costs a scramble +
  one drawImage rather than a full redraw.
- Pause the render loop while the window is hidden/blurred; resume on focus.
- Make the scramble's glyph count data-independent (constant cells to the
  rim, clamped size) so it's the same field on any graph; size tracks zoom.
- Size nodes against the rested fit (fitScale), held stable through
  playback's spore-zoom — so t≈0 no longer balloons orbs into bubbles.
- Wind the timeline constellation along a helix for depth.
2026-06-30 01:38:15 -05:00
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