cba8efce21
The band wore its own card tint at a hardcoded 80/92%, so a HUD beside the docked window read as a lookalike rather than the same surface, and the Tint slider moved one and not the other. It now paints --ui-bg-chrome at --translucency-glass-keep: one painter, one token, one lever. That needed the setting and the surface rewrite to stop being one flag. data-hermes-glass means "this window's field surfaces may be rewritten" and is deliberately false in the HUD, which owns its own backgrounds; the new data-hermes-glass-on means "the user's Glass setting is live" and is published everywhere, along with the tint number the band reads. The 0.5rem side inset drops to zero while glass is on. It exists to keep an opaque sheet clear of the bar's corner controls, but the frost is the whole window — an inset sheet left a hairline of bare untinted material down both sides. An open completion drawer now drops the frost along with the band it belongs to. The drawer takes the band to 25% and blurs it while the native material stayed at full strength, which is the same bare slab in a different disguise. It mounts without a focus change, so it is observed rather than passed in, coalesced to a frame because the shell mutates with every streamed token.