* refactor(skills): shipped-set slim — 15 skills to optional, github six-way merge, pdf absorbs OCR+nano-pdf, channel-gated teams pipeline
Maintainer-directed shipped-skills curation (skills index 1,900 -> ~1,400
tok/call on desktop; every session pays the index, so this is a per-call
diet on all installs):
- optional-skills moves (installable via skills hub, history preserved):
creative comfyui/ascii-art/excalidraw/pretext/sketch/touchdesigner-mcp;
ALL of mlops (huggingface-hub, llama-cpp, serving-llms-vllm,
weights-and-biases, evaluating-llms-harness — subcategory structure
kept); research-paper-writing (55 supporting files, 17.3K-tok load);
openhue; blogwatcher (first taught the cronjob monitor-field watch
pattern + web_extract instead of pre-cron manual workflows)
- DELETED session-librarian (Aug-12 'inspired by Perplexity Computer'
port, never maintainer-intended; session_search covers discovery)
- github: six skills (auth, issues, pr-workflow, issue-to-pr,
code-review, repo-management) merged into ONE software-development/
github skill — routing body + complete per-workflow references;
benbarclay authorship credited; codebase-inspection rides along;
discipline pins from test_github_issue_to_pr_skill.py preserved
against the reference body in the new test_github_skill.py
- pdf absorbs ocr-and-documents + nano-pdf as references/ + scripts
(extract_pymupdf, extract_marker converted to the argparse house
standard its contract test enforces)
- NEW session_platforms frontmatter gate (metadata.hermes): hides a
skill from the index on gateway channels it is not for; fail-open on
unknown platform; teams-meeting-pipeline gated to [teams, cron]
- blocked-page-recovery: research -> new web category; trigger-first
description ('Use when a fetch fails: 403/429, paywall, WAF, bot
wall.') so the model actually reaches for it on blocked fetches
- docs regenerated via generate-skill-docs.py (195 pages); related_skills
swept repo-wide; tests: 1672 passed (2 openclaw failures pre-existing
on clean main, Windows-local)
* chore: ignore .skills_prompt_snapshot.json (local index cache, accidentally committed)
7.2 KiB
title, sidebar_label, description
| title | sidebar_label | description |
|---|---|---|
| Minecraft Modpack Server — Host modded Minecraft servers (CurseForge, Modrinth) | Minecraft Modpack Server | Host modded Minecraft servers (CurseForge, Modrinth) |
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
Minecraft Modpack Server
Host modded Minecraft servers (CurseForge, Modrinth).
Skill metadata
| Source | Optional — install with hermes skills install official/gaming/minecraft-modpack-server |
| Path | optional-skills/gaming\minecraft-modpack-server |
| Version | 1.0.0 |
| Author | Teknium (teknium1), Hermes Agent |
| License | MIT |
| Platforms | linux, macos |
Reference: full SKILL.md
:::info The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active. :::
Minecraft Modpack Server Setup
When to use
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups
Gather User Preferences First
Before starting setup, ask the user for:
- Server name / MOTD — what should it say in the server list?
- Seed — specific seed or random?
- Difficulty — peaceful / easy / normal / hard?
- Gamemode — survival / creative / adventure?
- Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- Player count — how many players expected? (affects RAM & view distance tuning)
- RAM allocation — or let agent decide based on mod count & available RAM?
- View distance / simulation distance — or let agent pick based on player count & hardware?
- PvP — on or off?
- Whitelist — open server or whitelist only?
- Backups — want automated backups? How often?
Use sensible defaults if the user doesn't care, but always ask before generating the config.
Steps
1. Download & Inspect the Pack
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/
Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder.
Check the script to determine: mod loader type, version, and required Java version.
2. Install Java
- Minecraft 1.21+ → Java 21:
sudo apt install openjdk-21-jre-headless - Minecraft 1.18-1.20 → Java 17:
sudo apt install openjdk-17-jre-headless - Minecraft 1.16 and below → Java 8:
sudo apt install openjdk-8-jre-headless - Verify:
java -version
3. Install the Mod Loader
Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer
This downloads libraries, patches the server jar, etc.
4. Accept EULA
echo "eula=true" > ~/minecraft-server/server/eula.txt
5. Configure server.properties
Key settings for modded/LAN:
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true # false for LAN without Mojang auth
enforce-secure-profile=true # match online-mode
difficulty=hard # most modpacks balance around hard
allow-flight=true # REQUIRED for modded (flying mounts/items)
spawn-protection=0 # let everyone build at spawn
max-tick-time=180000 # modded needs longer tick timeout
enable-command-block=true
Performance settings (scale to hardware):
# 2 players, beefy machine:
view-distance=16
simulation-distance=10
# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6
# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4
6. Tune JVM Args (user_jvm_args.txt)
Scale RAM to player count and mod count. Rule of thumb for modded:
- 100-200 mods: 6-12GB
- 200-350+ mods: 12-24GB
- Leave at least 8GB free for the OS/other tasks
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1
7. Open Firewall
sudo ufw allow 25565/tcp comment "Minecraft Server"
Check with: sudo ufw status | grep 25565
8. Create Launch Script
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh
Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path.
9. Set Up Automated Backups
Create backup script:
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh
Add hourly cron:
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -
Pitfalls
- ALWAYS set
allow-flight=truefor modded — mods with jetpacks/flight will kick players otherwise max-tick-time=180000or higher — modded servers often have long ticks during worldgen- First startup is SLOW (several minutes for big packs) — don't panic
- "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
- If online-mode=false, set enforce-secure-profile=false too or clients get rejected
- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
- Delete the world/ folder to regenerate with a new seed
- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)
Verification
pgrep -fa neoforgeorpgrep -fa minecraftto check if running- Check logs:
tail -f ~/minecraft-server/server/logs/latest.log - Look for "Done (Xs)!" in the log = server is ready
- Test connection: player adds server IP in Multiplayer