Files
hermes-agent/apps/shared
Brooklyn Nicholson efa15b5eb4 feat(desktop): frost picker, sidebar glass, full-range tint and peek
Restores the four features SHL0MS built on #84329 that an earlier pass on
this branch had carved out, reconciled onto the shared translucency state
rather than the four-atom store they were written against.

- Frost picker. macOS exposes no blur-radius knob, so the vibrancy material
  IS the frost control. The four in the ladder come from a pixel census on
  macOS 26: the 14 Electron materials collapse to 9 distinct looks, and
  these four are the widest separations that stay distinct in BOTH
  appearances. sidebar/hud collapse into under-window when unfocused, which
  is why they're deliberately absent -- normalizeMaterial rejects them, with
  a test saying why.
- Sidebar-only glass, the Finder shape. <body> stays the single painter and
  splits at the rail's live-measured edge with a hard gradient stop, so
  there's no smear across the seam and no per-layer tint stacking. RTL
  mirrors.
- Full-range tint. glassSurfaceKeep runs linear to zero, so the top of the
  lever is bare untinted blur instead of stopping at a 30% wash. Text, cards
  and the composer keep their own opaque tokens, which is what makes 100%
  usable rather than unreadable.
- Peek. The settings overlay covers the very effect its slider controls, so
  holding the slider ghosts the whole overlay layer and the live window
  becomes the preview. A counter, not a boolean: a held drag and a timed
  pulse from a picker click overlap, and the drag must not be cancelled by a
  pulse expiring underneath it.

One change from the original: the peek's transition is scoped with :has() to
the overlay that arms it. The version on #84329 shipped a bare
`[data-overlay-surface] { transition: opacity 420ms }`, which gave every
overlay in the app -- command center, cron, agents, model picker -- a 420ms
opacity transition for the life of the process to serve one slider. Verified
by running the candidate rules through lightningcss: the scoped selectors
survive minification and no un-gated overlay transition remains.

visualEffectState is pinned to 'active' at each chat window, because several
materials collapse to a shared inactive look on blur -- without it the frost
choice silently erases itself whenever the user clicks another app.

Co-authored-by: SHL0MS <SHL0MS@users.noreply.github.com>
2026-08-18 00:57:01 -05:00
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