fix(desktop): float and pin the HUD on Hyprland

Omarchy tiles the HUD like any other toplevel, so always-on-top and
xdg_toplevel.move never apply. Ask Hyprland to float+pin after map,
trying classic dispatch then Lua for 0.55+ configs.
This commit is contained in:
Brooklyn Nicholson
2026-08-24 11:52:07 -05:00
committed by brooklyn!
parent d08f9e14f6
commit 7e500d2ead
5 changed files with 484 additions and 3 deletions
+253
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@@ -0,0 +1,253 @@
/**
* Unit tests for the Hyprland HUD overlay promote. The socket itself needs a
* live compositor; what is covered here is the grammar (classic vs Lua), the
* client lookup, and which dispatchers fire for a tiled vs already-floating bar.
*/
import assert from 'node:assert/strict'
import { afterEach, test } from 'vitest'
import {
classifyHyprlandDispatchReply,
hudOverlayCommands,
parseHudHyprlandClient,
promoteHudOnHyprland,
resetHyprlandDispatchSyntax
} from './hud-hyprland'
const TITLE = 'Hermes HUD'
const ADDRESS = '0x55d1'
const SOCKET_ENV = { HYPRLAND_INSTANCE_SIGNATURE: 'abc123', XDG_RUNTIME_DIR: '/run/user/1000' }
const LUA_REJECT =
'error: [string "return hl.dispatch(setfloating address:0x55d1)"]:1: \')\' expected near \'address\'\n\n → Note: dispatch in lua is a shorthand for hl.dispatch(...), your syntax might need to be updated.'
afterEach(() => {
resetHyprlandDispatchSyntax()
})
const hudClient = (over: Record<string, unknown> = {}) => ({
address: ADDRESS,
floating: false,
pinned: false,
title: TITLE,
...over
})
test('classifies Hyprland dispatch replies the way 0.54 and 0.56 actually write them', () => {
assert.equal(classifyHyprlandDispatchReply('ok'), 'ok')
assert.equal(classifyHyprlandDispatchReply('ok\n'), 'ok')
assert.equal(classifyHyprlandDispatchReply('Invalid dispatcher'), 'wrong-syntax')
assert.equal(classifyHyprlandDispatchReply(LUA_REJECT), 'wrong-syntax')
assert.equal(classifyHyprlandDispatchReply('No such window found'), 'failed')
assert.equal(
classifyHyprlandDispatchReply('warning: =[C]:-1: hl.focus: window not found'),
'failed'
)
})
test('finds the HUD by exact title among other windows of the same pid', () => {
const found = parseHudHyprlandClient(
JSON.stringify([
{ address: '0x111', pid: 42, title: 'Hermes', floating: true, pinned: false },
hudClient({ pid: 42 })
]),
TITLE
)
assert.deepEqual(found, { address: ADDRESS, floating: false, pinned: false })
})
test('prefixes a bare hex address so the selector is well-formed', () => {
const found = parseHudHyprlandClient(JSON.stringify([hudClient({ address: '55d1' })]), TITLE)
assert.equal(found?.address, ADDRESS)
})
test('ignores a payload that is not the client list or has the wrong title', () => {
assert.equal(parseHudHyprlandClient('not json', TITLE), null)
assert.equal(parseHudHyprlandClient('{}', TITLE), null)
assert.equal(parseHudHyprlandClient(JSON.stringify([hudClient({ title: 'other' })]), TITLE), null)
})
test('legacy float is setfloating (idempotent), not togglefloating', () => {
const commands = hudOverlayCommands(ADDRESS, 'float')
assert.equal(commands.legacy, 'dispatch setfloating address:0x55d1')
assert.equal(
commands.lua,
'dispatch hl.dsp.window.float({ action = "enable", window = "address:0x55d1" })'
)
})
test('lua pin uses enable so a second promote does not unpin', () => {
const commands = hudOverlayCommands(ADDRESS, 'pin')
assert.equal(commands.legacy, 'dispatch pin address:0x55d1')
assert.equal(
commands.lua,
'dispatch hl.dsp.window.pin({ action = "enable", window = "address:0x55d1" })'
)
})
test('skips compositors that are not Hyprland', async () => {
const calls: string[] = []
const promoted = await promoteHudOnHyprland({
title: TITLE,
env: {},
uid: 1000,
request: async (_socket, command) => {
calls.push(command)
return 'ok'
}
})
assert.equal(promoted, false)
assert.deepEqual(calls, [])
})
test('floats then pins a tiled HUD on a classic hyprlang session', async () => {
const calls: string[] = []
const promoted = await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 1,
delayMs: 0,
request: async (_socket, command) => {
calls.push(command)
if (command === 'j/clients') {
return JSON.stringify([hudClient()])
}
return 'ok'
}
})
assert.equal(promoted, true)
assert.deepEqual(calls, [
'j/clients',
'dispatch setfloating address:0x55d1',
'dispatch pin address:0x55d1'
])
})
test('falls back to Lua dispatch when the classic session grammar is rejected', async () => {
const calls: string[] = []
const promoted = await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 1,
delayMs: 0,
request: async (_socket, command) => {
calls.push(command)
if (command === 'j/clients') {
return JSON.stringify([hudClient()])
}
if (command.startsWith('dispatch setfloating') || command.startsWith('dispatch pin ')) {
return LUA_REJECT
}
return 'ok'
}
})
assert.equal(promoted, true)
assert.deepEqual(calls, [
'j/clients',
'dispatch setfloating address:0x55d1',
'dispatch hl.dsp.window.float({ action = "enable", window = "address:0x55d1" })',
'dispatch hl.dsp.window.pin({ action = "enable", window = "address:0x55d1" })'
])
})
test('caches Lua syntax so the next promote does not probe classic first', async () => {
const request = async (_socket: string, command: string) => {
if (command === 'j/clients') {
return JSON.stringify([hudClient()])
}
if (command.startsWith('dispatch setfloating') || command.startsWith('dispatch pin ')) {
return LUA_REJECT
}
return 'ok'
}
await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 1,
delayMs: 0,
request
})
const calls: string[] = []
await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 1,
delayMs: 0,
request: async (_socket, command) => {
calls.push(command)
return request(_socket, command)
}
})
assert.deepEqual(calls, [
'j/clients',
'dispatch hl.dsp.window.float({ action = "enable", window = "address:0x55d1" })',
'dispatch hl.dsp.window.pin({ action = "enable", window = "address:0x55d1" })'
])
})
test('does not pin a window that is already pinned, and does not float one that already is', async () => {
const calls: string[] = []
const promoted = await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 1,
delayMs: 0,
request: async (_socket, command) => {
calls.push(command)
if (command === 'j/clients') {
return JSON.stringify([hudClient({ floating: true, pinned: true })])
}
return 'ok'
}
})
assert.equal(promoted, true)
assert.deepEqual(calls, ['j/clients'])
})
test('retries until Hyprland lists the HUD', async () => {
let lookups = 0
const promoted = await promoteHudOnHyprland({
title: TITLE,
env: SOCKET_ENV,
uid: 1000,
attempts: 3,
delayMs: 0,
sleep: async () => undefined,
request: async (_socket, command) => {
if (command === 'j/clients') {
lookups += 1
if (lookups < 3) {
return JSON.stringify([{ address: '0x111', title: 'Hermes', floating: true }])
}
return JSON.stringify([hudClient({ floating: true, pinned: true })])
}
return 'ok'
}
})
assert.equal(promoted, true)
assert.equal(lookups, 3)
})
+217
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@@ -0,0 +1,217 @@
/**
* Hyprland (Omarchy, etc.) tiles a new Electron toplevel by default.
* `alwaysOnTop` is compositor-owned on native Wayland, and `xdg_toplevel.move`
* — the native HUD drag path — is ignored on a tiled window. The bar then
* sits in the layout instead of over the user's work, which is the whole HUD.
*
* We already speak Hyprland's command socket for `read_window_below`. After
* the HUD maps, ask that same socket to float and pin this title. Pin is the
* always-on-top analogue (all workspaces, above tiled clients).
*
* Hyprland 0.55+ on a Lua config evaluates `dispatch` as Lua, so the classic
* `setfloating` / `pin` strings fail there and the `hl.dsp.*` forms fail on a
* hyprlang session. Which grammar a session speaks is only discoverable by
* trying; we probe once and cache it.
*/
import { hyprlandRequest, hyprlandSocketPath } from './hyprland'
export type HyprlandDispatchReply = 'ok' | 'wrong-syntax' | 'failed'
export type HudHyprlandClient = {
address: string
floating: boolean
pinned: boolean
}
type HyprlandDispatchSyntax = 'legacy' | 'lua'
export type HyprlandRequestFn = (socketPath: string, command: string) => Promise<null | string>
const DEFAULT_ATTEMPTS = 8
const DEFAULT_DELAY_MS = 50
let cachedSyntax: null | HyprlandDispatchSyntax = null
export function resetHyprlandDispatchSyntax(): void {
cachedSyntax = null
}
/**
* Hyprland's textual reply to a `dispatch`. "ok" applied. A Lua parse error or
* "Invalid dispatcher" means we used the other grammar. Anything else is the
* right grammar aimed at a missing window — retry the lookup, not the syntax.
*
* Reply strings are what Hyprland 0.54 (hyprlang) and 0.56 (Lua config) actually
* write; they are the probe, not a guess.
*/
export function classifyHyprlandDispatchReply(reply: string): HyprlandDispatchReply {
const text = reply.trim()
if (text === 'ok') {
return 'ok'
}
if (text.startsWith('Invalid dispatcher') || text.startsWith('error:')) {
return 'wrong-syntax'
}
return 'failed'
}
function windowAddress(raw: string): string {
return raw.startsWith('0x') || raw.startsWith('0X') ? raw : `0x${raw}`
}
/** First mapped client whose title is exactly the HUD's. */
export function parseHudHyprlandClient(payload: string, title: string): HudHyprlandClient | null {
let raw: unknown
try {
raw = JSON.parse(payload)
} catch {
return null
}
if (!Array.isArray(raw)) {
return null
}
for (const entry of raw) {
if (!entry || typeof entry !== 'object') {
continue
}
const client = entry as { address?: unknown; floating?: unknown; pinned?: unknown; title?: unknown }
if (client.title !== title || typeof client.address !== 'string' || client.address.length === 0) {
continue
}
return {
address: windowAddress(client.address),
floating: client.floating === true,
pinned: client.pinned === true
}
}
return null
}
export function hudOverlayCommands(
address: string,
action: 'float' | 'pin'
): { legacy: string; lua: string } {
const selector = `address:${address}`
if (action === 'float') {
return {
legacy: `dispatch setfloating ${selector}`,
lua: `dispatch hl.dsp.window.float({ action = "enable", window = "${selector}" })`
}
}
return {
legacy: `dispatch pin ${selector}`,
lua: `dispatch hl.dsp.window.pin({ action = "enable", window = "${selector}" })`
}
}
async function dispatchWithFallback(
request: HyprlandRequestFn,
socketPath: string,
pair: { legacy: string; lua: string }
): Promise<HyprlandDispatchReply> {
const order: HyprlandDispatchSyntax[] =
cachedSyntax === 'lua' ? ['lua', 'legacy'] : ['legacy', 'lua']
for (const syntax of order) {
const command = syntax === 'legacy' ? pair.legacy : pair.lua
const reply = await request(socketPath, command)
if (reply == null) {
return 'failed'
}
const kind = classifyHyprlandDispatchReply(reply)
if (kind === 'wrong-syntax') {
continue
}
cachedSyntax = syntax
return kind
}
return 'wrong-syntax'
}
async function defaultSleep(ms: number): Promise<void> {
await new Promise(resolve => setTimeout(resolve, ms))
}
/**
* Float and pin the HUD on Hyprland. No-op on every other compositor.
* Fire-and-forget from the HUD reveal path; retries because `j/clients` can
* lag the first frame.
*/
export async function promoteHudOnHyprland(options: {
title: string
attempts?: number
delayMs?: number
env?: NodeJS.ProcessEnv
request?: HyprlandRequestFn
sleep?: (ms: number) => Promise<void>
uid?: number
}): Promise<boolean> {
const env = options.env ?? process.env
const uid = options.uid ?? process.getuid?.() ?? 0
const socketPath = hyprlandSocketPath(env, uid)
if (!socketPath) {
return false
}
const request = options.request ?? hyprlandRequest
const sleep = options.sleep ?? defaultSleep
const attempts = options.attempts ?? DEFAULT_ATTEMPTS
const delayMs = options.delayMs ?? DEFAULT_DELAY_MS
for (let attempt = 0; attempt < attempts; attempt++) {
if (attempt > 0 && delayMs > 0) {
await sleep(delayMs)
}
const payload = await request(socketPath, 'j/clients')
if (!payload) {
continue
}
const client = parseHudHyprlandClient(payload, options.title)
if (!client) {
continue
}
if (!client.floating) {
const floated = await dispatchWithFallback(request, socketPath, hudOverlayCommands(client.address, 'float'))
if (floated !== 'ok') {
continue
}
}
if (!client.pinned) {
const pinned = await dispatchWithFallback(request, socketPath, hudOverlayCommands(client.address, 'pin'))
if (pinned !== 'ok') {
continue
}
}
return true
}
return false
}
+2 -2
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@@ -122,7 +122,7 @@ export function parseHyprlandClients(payload: string, selfPid: number): Enumerat
}
/** One request on the command socket, always closed, never left hanging. */
function request(socketPath: string, command: string): Promise<null | string> {
export function hyprlandRequest(socketPath: string, command: string): Promise<null | string> {
return new Promise(resolve => {
let body = ''
let settled = false
@@ -165,7 +165,7 @@ export async function readHyprlandWindows(
return null
}
const payload = await request(socketPath, 'j/clients')
const payload = await hyprlandRequest(socketPath, 'j/clients')
if (!payload) {
return null
+7
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@@ -205,6 +205,7 @@ import {
import { cursorPointInWindow } from './hud-cursor'
import { startHudGameOverlayWatch } from './hud-game-overlay'
import { applyHudResetBounds, defaultHudBounds } from './hud-geometry'
import { promoteHudOnHyprland } from './hud-hyprland'
import { hudInputPolicy } from './hud-input-policy'
import { registerHudIpc } from './hud-ipc'
import { snapHudBounds } from './hud-snap'
@@ -11983,6 +11984,12 @@ function spawnHudWindow(sessionId, profile) {
if (hudRestoreMainWindow && mainWindow && !mainWindow.isDestroyed()) {
mainWindow.hide()
}
// Hyprland tiles new toplevels. alwaysOnTop is compositor-owned on
// native Wayland, and xdg_toplevel.move is ignored on a tiled window,
// so the HUD never becomes an overlay and cannot be dragged. Same
// socket as read_window_below; no-op everywhere else.
void promoteHudOnHyprland({ title: HUD_WINDOW_TITLE })
}
})
+5 -1
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@@ -139,7 +139,11 @@ Talk to Hermes and hear it back, the same [voice mode](./features/voice-mode.md)
#### Linux / Wayland
Electron 20+ already runs as a native Wayland client on a Wayland session. Drag, click-through, and resize work on that path. A few compositors (notably COSMIC) ignore `always-on-top` for native Wayland windows. To restore pinning, run the app under XWayland:
Electron 20+ already runs as a native Wayland client on a Wayland session. Drag, click-through, and resize work on that path.
On **Hyprland** (including Omarchy) the HUD is floated and pinned through the compositor's IPC after it maps — otherwise Hyprland tiles it like any other window, `always-on-top` is ignored, and compositor drag does nothing. No extra window rule is required.
A few compositors (notably COSMIC) ignore `always-on-top` for native Wayland windows. To restore pinning there, run the app under XWayland:
```yaml
desktop: